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Jawbreaker Presskit

Genre
Stealth & Survival Horror
Distribution
Steam & Epic Games
Released
Coming soon

Factsheet

Developer:
Vincent Lade
Specializing in "Indie Horror"
Canadian based in Central, Hong Kong

Release Date:
Q1/Q2 2024

Platforms:
PC
Consoles (Planned at later date)

Websites:
Jawbreaker on Steam
Jawbreaker on Epic Games
Jawbreaker website

Price target:
14.99 USD
13.99 EUR
11.99 GBP

Previous Games:
Witching Hour (2022) Official page | Steam
Harthorn (2020) Official page | Steam
The Swine (2020) Official page | Steam
Deathbloom: Chapter 2 (2020) Official page | Steam
Deathbloom: Chapter 1 (2019) Official page | Steam

Contact:
Twitter: @VincentLade
Email: [email protected]
Website: vincentladegames.com

Description


Will you survive when the world falls apart?

Jawbreaker is a survival horror game that will have you running, hiding, and fighting in a terrifying gang-infested society on the verge of collapse. Though that’s not all, once the sun goes down the true fear begins...

Genre: Survival horror with stealth, puzzle, and combat mechanics.


Download the demo on Steam

Story


After the devastating "Great Economic Collapse of 2028," survival is the only thing that matters. The average person is compelled to join armed groups, engaging in battles for resources and control over what were once the cities and towns of the United States.

You belong to a small gang based in New Citadel City, and your bunker's supplies are dwindling. You've been chosen to venture into the concrete ruins on rumours of an unlooted police station on the edge of town—a high-risk, high-reward mission.

After breaking in through an unguarded entrance, a sense of dread fills your mind as you realise who has taken refuge in this station and question whether the entire thing was a setup by your own gang…

Features


  • Deep exploration into a dystopian vision of the United States
  • Utilize stealth by staying low, peeking around corners, using items like your Portable Radar, and throwing objects to distract foes
  • Hide under tables, in lockers, between shelves, or shadows to stay unseen
  • Search for weapons to defend yourself, though gunshots draw attention...
  • An interactive environment encourages looting for supplies
  • Manage your inventory by deciding what to carry, craft, or store in the Suitcase
  • Multiple endings prove if you are a true survivor or not

Inspiration


The inspiration behind Jawbreaker comes from taking the best parts of three horror icons and piecing them together: the oppressive atmosphere of Outlast, the stealth and combat of Alien Isolation, and the puzzles and inventory management of Resident Evil.

The gripping story Interweaved with these elements creates an experience that will stay in the minds of horror lovers for years to come.

Gameplay Loop

Utilize stealth to sneak around gangs of enemies while they hunt your movements and use running, hiding, or combat if your plan fails. On escaping to a new area begin looting for supplies while solving puzzles to prepare for the next test of survival!
The core gameplay loop for Jawbreaker

Trailer

Teaser Trailer YouTube

Screenshots

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Branding

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Jawbreaker logo
Jawbreaker capsule image Capsule-1200x680

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Embed

<iframe src="https://store.steampowered.com/widget/2137460/" frameborder="0" width="646" height="190"></iframe>

Portrait of indie game developer Vincent Lade

The Developer


I’ve been writing, designing, and coding video games since 2018, all based on short horror stories I’ve written in the past. The process of converting each of these written stories into interactive video games has been one of my biggest (and most time consuming) passions.


The heart of each game is different from the others, some are centered around survival horror (Jawbreaker and the Deathbloom series), some around investigating mysteries (Witching Hour and Harthorn), and some are simply stories to experience (The Swine). Whichever you choose I hope you enjoy your time with them, and look forward to what I will be making next.


Signature of indie game developer Vincent Lade
© Vincent Lade 2024